… when applying
.copyDecomposedLayer()on the layer? It seems that the origin.x (for example) is at the top right when the layer has a rotated component. Is this on purpose? If so, what’s the best (easiest on CPU) method to re-rotate the bounding box? Checking for the component’s transform and negatively apply it? Low priority … just wondering
I made a little Skedge sketch, but there it seems to be as normally expected, the origin x at bottom left. So I need to investigate what’s happening there in my plugin …
# Run in Skedge with a component glyph active: from AppKit import NSRectFill, NSColor, NSRect def badge(x, y, s): global NSRectFill, NSColor, NSRect rect = NSRect( (x-s/2, y-s/2), (s, s) ) NSColor.greenColor().set() NSRectFill(rect) bounds = layer.copyDecomposedLayer().bounds badge(bounds.origin.x, bounds.origin.y, 50 )
Solved. I had a
.copy() in front of the
.copyDecomposedLayer() (I wanted to be super sure) and that messed it up.