Bug removing nodes?

Hey guys,

G3 3.3.1 (3343). It feels that adding extreme nodes and removing unnecessary ones is really buggy in this version. Handles almost always end up being at an angle and almost never straight. I tried to add nodes and remove in G2 and the result was spot on.
Example:
A. Slanted outline with added extremes.

B. Removing the extra nodes leaves almost straight paths (but not straight).

Can anyone else confirm this?

Might be as part of the fix published following this report:

I searched but didn’t find anyone else’s report. Good to hear it’s been fixed. Looking forward to the update.

Update to the latest cutting edge version (3401). The fix is in that version.

I’ll wait until it’s a stable release.