Hello,
I’d like to create a brush/textured font in Glyphs.
I already vectorized a painted letter in Illustrator, but when I export it to Glyphs (and because it a very large amount of curves) Glyphs is extremly slowed down.
So my question is: is there a way in Glyphs to create this type of textured/brush font?
If Glyphs can’t handle it, the final font most like will be not performing well. And there are limits on how many points you can have it a font (depending on a few things).
How many nodes do you have per glyph? You can see it in the info box when you have selected any node:
Thank you for your response. My glyph has 3975 nodes
Just for info, what is the limit number of nodes per font?
Because I found a way around by simplifying paths and then removing the overlap. I’m sure I can go further with that “technique”.
I mentioned that there are various factors in the max number of nodes. e.g. it makes a difference if you export as OTF or TTF. And if you like to distribute the font as a webfont you might to reduce the number of points even more.
You need to try and test it. I would say getting it below 2000 or better below 1000 would be good. And see how it looks in the intended environment and size.