This creates less-sharp but more accurately-weighted rendering (IMO) in the preview panel versus when there is only one interpolation. What I don’t understand is why this even has an effect, I would have thought the hint on the crossbar would already be doing all the work in this case? Is the only downside to doing this adding a few bytes? I still haven’t tested one vs. the other in an actual Windows environment
I have it set to “no stem” because it’s a variable font, is that not correct? I could switch all hints to “no stem” as part of a build step instead, if it’s better for the static files to have them set to auto