Making first steps in converting a script to a Glyphs filter using the SDK. It’s exciting… but so far it’s not even appearing in the menu after installation!
I’ve used the github ‘Filter with Dialog’ virgin files and added in my the vanilla window code per instructions as well as my other functions. I believe the names are correctly set.
I will still need to adjust the code to take the filter() function in to account but I would have thought this was enough to load up the UI so I can begin to test and adjust the code?
Also - a little confused by the filter() function and the presence of the layer argument. Does this mean if I want to process multiple glyphs I should call filter() for each glyph(layer) or should I do it all inside filter()? It also doesn’t seem to be bound to any user action in the sample code (except on export)?
That sample was working and I can add new vanilla TextBox’s fine. As soon as I add in a CheckBox or EditText it’s not in the filter menu any more / won’t load. Pretty much impossible for me to know what’s going on without a macro panel style error. Any more clues?