I can think of lots of inelegant ways to access the outermost path of a glyph with many nested paths via scripting, but is there an elegant way?
If you can rely on it beingthe first path (as it should), it is simply:
Layer.paths[0]
If you can rely on it being the one with the largest bounding box (should always be true, right?):
largestBBox = 0
outermostPath = None
for path in Layer.paths:
size = path.bounds.size
bbox = size.height * size.width
if bbox > largestBBox:
largestBBox = bbox
outermostPath = path
if outermostPath:
Layer.clearSelection()
for node in outermostPath.nodes:
Layer.selection.append(node)
1 Like
Thanks!
I would iterate all path/node and get the node with the smaller x value. That path has to be an outermost.
Does the lowest path when drawn automatically slot in at the paths[0] spot?
If not,would a correctPathDirection()
fix it, and thus be useful before Layer.paths[0]?