I think the interpolation is not working properly to me (but i’m not sure). At least I’m getting strange results on my instances.
I’m using 2.5 (1116)
I think the interpolation is not working properly to me (but i’m not sure). At least I’m getting strange results on my instances.
I’m using 2.5 (1116)
This is called kinks. Even when the nodes are theoretically compatible, diagonal handles do not transition at the same pace that they can break. See this tutorial: https://glyphsapp.com/tutorials/multiple-masters-part-2-keeping-your-outlines-compatible
Take a look at @RafalBuchner‘s recent tweets, he has been dealing with this exact issue:
https://twitter.com/RafalBuchner/status/965232476259004417
Ha, me too. in my case, an extension to the angled handles plug-in.
The kinks look like inktraps!
Or tampered tampered corners!
Getting the inktraps to interpolate correctly is a bit tricky
My first reaction was, ‘what’s wrong, the Z looks really cool that way’, haha.
Seriously, look into the Dekink script in my repo, what you need to do is recreate the same distance proportions between all points that need to stay in line. Consider extending into the overlap, if necessary a white overlap.
Or put the Dekink function of the RMX tools as a custom parameter in your instances.