It seems like overshoots are always rounded to the pixel edge, even in DirectWrite. Is there a way to make them round to the nearest oversampling edge instead, like in the example below at 50 ppem?
From what I understand, VTT uses ResYAnchor
commands for this. I thought setting the anchor to Round only in Cleartype/GDI
would produce something similar in Glyphs, but it doesn’t. Am I missing something or Glyphs does not support this yet?