I’m making a very illustrative type with a lot of nodes and have had success exporting as a .TTF but now all my characters are inverted (black is white and white is black). Why is this happening?
Can you show a screenshot from Glyphs and where you see the inversion in the final fonts?
I suspect either a path direction issue or duplicate outlines.
When I dropped everything in it looked fine but wouldn’t export because of the node count. It was only after I reduced nodes on my files and exported as a .ttf that it began showing up inverted. If I correct path direction it often causes this although this did not initially trigger this issue.
I don’t think the built-in correct path direction feature in Glyphs is designed for this use case. It’s probably best to go back to the full set of nodes and manually reduce the complexity. There are plugins that help with fine details (Delete Short Segments or Straighten Short Curves). Also, have a look at this tutorial:
Thanks! I know I’m actively pushing the limits of font technology and appreciate the helpful advice. I’m really enjoying Glyphs so far and hope to be able to export once I get the nodes reduced.
An update:
I’m noticing a node count discrepancy when importing SVGs. In my Illustrator document each of my characters has about 1200 nodes but when imported to Glyphs that jumps to over 25K nodes. Is there a way to import SVGs in so that it doesn’t increase the node count?
OK I saw a post about just pasting from Illustrator and that worked fantastically! I would definitely recommend that over importing an SVG.
I wonder why the SVG has soo much more nodes. Could you send me one of the files as .ai and as .svg?