How hard is it to implement curved interpolations on variable fonts?
Thanks to Underwaer’s talk linear interpolation feels a bit boring
It looks like that all is needed is the Linking of axes and allowing of the same master to be placed at diferente positions in the design space. Surely it isn’t as simple to make it happen, so I’m just asking.
A Practical case in which it would be really handy, without having to place entire intermediate masters:
I have a typeface with a width axis. On the condensed side, fonts have a somewhat consistent width while the wide masters have more classical widths (wide O, narrow E, and so on…). Interpolation between the two gives weird proportions, but with curved interpolation it would work great.