I’m trying to take font I made and generate a rubber stamped version of it. This requires typing the characters into Photoshop, creating the rasterized effect, bringing it into Illustrator to autotrace, and then back into Glyphs. I’m having trouble with the amount of manual labor required to do such a thing. Doing the effect, and vectorizing it is easy, but everything else in the process is a manual, per-glyph task, as far as I can imagine.
Is there a quick way to copy all glyphs (more than 400) into Photoshop in one shot?
Once they’re all individually vectorized in illustrator, any recommendations for a seamless copy+paste process, with regards to coordinates and scaling? Opening each glyph slot and pasting the shape would be fine, I just don’t want to tweak the scale for all 400+ glyphs each time I paste.
Also, any other tools/workflow recommendations for this effect would be much appreciated.
There is a tutorial about importing from Illustrator. Scale it up in AI (1pt=1u), move it to the origin (see handbook or the tutorial) and cut it into the clipboard. You can automate these steps with an Illustrator action.
Thanks, DTF — That script handles my first hurdle perfectly. I’m curious about your step 3 - what’s the benefit of exporting a series of images? I planned on having one large graphic containing all the glyphs, apply the effect to the entire thing, and bring it into AI for tracing. Then once they’re vectors, I can break them out individually.
Be careful, because AI tends to add invisible empty paths on top of the filled paths. So, first, you want to set your stroke and fill colors to Empty first, then Select > Same Stroke and Fill, and delete. Then you are left with only the paths you want.
Then it is best to drag-select with the Group Selection Tool (white arrow with a plus symbol, click and hold the white arrow to select it), and copy and paste to Glyphs. You can put ‘move to origin, scale by percentage, cut’ into an Illustrator Action.
[quote]…what’s the benefit of exporting a series of images? I planned on having one large graphic containing all the glyphs, apply the effect to the entire thing, and bring it into AI for tracing.[quote]
With one huge file you’re probably going to run into performance and stability problems. It’s probably easier to break the job up into chunks.
· Generate an image. Keep in mind that 1 pixel = 1 unit in Glyphs at 72 DPI. The more complex your shapes are the fewer you should have in a single image—thousands of points in one Glyph slot will cause awful performance problems.
· Create a new file in Glyphs, open a letter.
· Glyph > Add Image (save!)
· Filter > Trace Background (save!)
· Paths > Tidy Up Paths (save!)
· Now copy/paste your glyphs to the appropriate slots in your font file.
I did restart it. I’ll try again tonight.
The TraceBackground folder contains multiple files; Is dropping that entire folder into the Plugins folder the correct way to do it? I originally installed RMX successfully, and that was a single file so I wonder if I’m missing something.