I was working on a vectorised glyph by removing curve points and I must have clicked something wrong, but for some reason the point isn’t in my undo history and I can’t undo it. It’s happened once or twice and I have no idea why it’s happening.
Any idea what I might have clicked that created this distortion?
Not really, I was working on a rather detailed font that’s taking me a lot more time in the early design phase than my other projects, so I’m trying to find an efficient workflow.
First I tried drawing everything with the details using Calligraphr, but then I found that even with that I got intersecting coordinates and buggy outlines.
Even tracing by hand proved to be too much work for this so I tried another approach which was to only draw the outlines in a Calligraphr template, clean up the glyphs and then use components to have one for the outline and one for he “zebra stripes”.
It was in the stage when I was cleaning up the autotraced outlines by deleting all the extraneous nodes that the bug happened, it was as if I hit a wrong key on the keyboard or clicked a wrong button or something, but undoing the action didn’t change anything.
This is about as much context as I can provide.
(By the way, the 1 image upload limit for new users is a little annoying when trying to provide context here, I had to combine all the smaller screenshot into one collage to post this)
I’ve managed to come across the bug and a similar bug a few times when working on another project, in both projects I’m using components quite a lot in the early stages of the design.
I have a screen recording of it happening, but the forum here doesn’t seem to support that so here’s a screenshot instead.
It happens when I create a component glyph as a copy of the glyph and try to set the side bearings, it then sets all the coordinates to zero.